the hotkey for hiding meshes is "w"--verrry easy to hit while navigating, since its only a matter of holding leftclickornot. You can turn the W hotkey off thought under the preferences >enable flight controls or something like that
There seems to be alot of improvements w/ the way Mudbox works w/ Photoshop. The problem is these improvements and the ability to mirror stencils feels more like a fix than an upgrade. Either way I look forward to getting my hands dirty.
Assuming this is the effect you want: Get>Propert>Color At Vertices Map Ctrl+W for paint options (color, opacity, etc) Shift+W to paint You might also be looking for something like this: http://community.softimage.com/tutorials/texture_painting_with_autodesk_softimage_part_2
Yo can someone explain to me what these B and W checkerboard tile means.... I know it's for UV editing and it's supposed to act as a projector but i'm still confused
Out of interest, while 3dsmax has W-information editable and available on models (UVW editor - you can move things forward/back through W-space as well as the regular UV), Maya only allows editing of UV coordinates, indeed it doesn't even seem to have a concept of W-depth for UVs. I guess you can't do this sort of stuff in…