I'm not a UE4 expert that's probably why I'm getting something very ugly. I haven't finished texturing this house, I did a first round of test and see what I get in UE4 but I really really hate the results.... in Quixel it looks decent tho. I am using the Ue4 post process and lights inside 3do. Production lights in UE4
Is this possible from ue4? edit: From the research I have done, there is a gitf built in plugin for ue4. Also found this: https://github.com/code4game/glTFForUE4 But these plugins only handle import. I don't think there is any exporter from ue4 in this file format. Hope that changes in the future.
Just watched this video and was wondering if we could implement this for ue4, does ue4 even use sRGB for rendering? Here is the video https://www.blenderguru.com/tutorials/secret-ingredient-photorealism/
Thanks Elithenia, My goals are to be able of working on all environmental aspects (like composition, lighting, modeling , texturing etc...) also it's my first environment in UE4 so I have to lean how UE4 works.
Haha cool, let me reply with my normals in UE4 (that's what I care about). I guess it it works in SP, Knald and UE4 and it doesn't work in Marmoset, it's the fault of Marmoset (or the settings your using within it).
Finally someones doing it! :D Please try to sell it on Gumroad as soon as you also submit to UE4 Marketplace. The UE4 Marketplace takes 1 to 2 months to publish an item and it's really hard to wait for this to come out! :)
I'm trying to make a UE4 material. I have encountered some suffering, such as the material parameters of the details of the adjustment has not been resolved. I'm getting started Ue4. so I need more time to learn...
Set up my blockout scene in UE4, and started making the first assets. Quick marmoset renders: UE4 Scene: Did not do much lighting yet, gonna start that once I finished most of the assets.