6. Solution: don't use User view, it's rubbish anyway ;) (sorry) With regards to Target Weld, you should already be able to do that - a lot of the commands can be set separately in Customize User Interface. So for example you can go to the Editable Poly section, assign CTRL-T as target weld, then go to the Unwrap UVW…
Maya question: When using Transfer Maps, under "advanced options" there are three options for search method: Closest to Envelope Search for target meshes outside the envelope. Inside Envelope then Outside Envelope Search inside and outside the envelope for target meshes. Inside Envelope Only Search only inside the boundary…
I'll have to clarify that but I believe you're right - if you want to build to non-Playstation targets and you've used any pro features (currently things like RTT, umbra, etc) you'll need to buy a standard pro license. I imagine if there's no pro-specific features present or you're just using things like the profiler, you…
Since you're aiming for VR, know that this delivery target will impose a lot of restrictions on how you create your assets. If you aren't being extremely careful, you are bound to see major performance drops. Materials in particular will need to be extremely simple, because usually the draw calls are what cost you the…
Ok, still no idea why I can't pass an array, but I want to give a shoutout to my dreaming mind for somehow going from the madness of arrays to a dream that I couldn't get water from a pitcher into a glass so I could drink. Here's some working mel and includes some of the additional lines to tell the Shape Editor UI to put…
Thanks for the reply. I was using bake by name previously, but I've been experimenting with cages. I much prefer the bake results. You say you can only ever have one per target mesh, but I've managed to use two with a single target mesh. However, the cages and low poly use two separate texture sets/sheets. I just figured,…
You can also use Morph Target \ Blend Shape animation for this, if I'm not mistaken. You model the scroll as fully opened, then you deform it as it would be fully rolled and you use the fully opened version as the morph target. Maybe you'll need intermediary targets so the animation behaves more like you want. This feature…
Get the position of the target, replace the Y component with that of the base's position. You now have it's target point without the up/down factor. Then use LookAt on the new position you've worked out. Then for the up/down looky bit, you want to get the angle between it's position and the target's position. Then rotate…
One key item of feedback! Your drone is apparently designed to shoot targets mostly ABOVE it (the turret is on the top). In theory if you're going to use a drone in combat you'd mount the weapons under it, with the assumption of taking on ground targets- so long as it can also point forward you'd be able to engage air…
I am using vista: when I try to change the link in the target menu without the " " I get this error: which is translated: The name C"\Program, which is given in the target, is invalid. check your blablabla so then I add the " " things around the UT3 like, this is exactly what I have in my target:"C:Program FilesUnreal…