Subdivision [Saturday] Sketch: Camera rod clamp and rosette. [Trying a new content format with more images and less text.] Here's a basic overview of my hard surface subdivision modeling process. Most of the support loops are added with a bevel / chamfer modifier and can be adjusted at any time. The support loops around…
That's absolutely true. In some cartoon renderings I don't see that being used, though. Just dropping the L* slider value to get a shadow tone will only work in some cases. You guys mention how important coloured illumination (or coloured ambient light) is. After analysing some more toon media and those previous images…
I bought Substance Painter in the recent sale (about two weeks ago) and I think it's great so far. It has mostly replaced Photoshop for me as I think it's a lot handier to be able to paint in 3D and have layers update across all the different maps in real-time (in addition to the substance effects and particles). However…
here is my list in order of priority/ wish Customise File Formats Be able to set the default set of saveAs file types. All I need on a daily life are PSD, PNG, JPEG and maybe TIFF. It would save a lot of time if I could disable any other file format from the dropdown menu to reduce it to just what I need. Feature: Quick…
Hey guys! Looking to get a little better at modeling challenging and complex shapes? Do you frequently have trouble with tricky geometry, and need to up your game? Just bored at work and want to kill some time? Well, You're in the right place! In 'The Weekly Hard Surface Challenge' complex and challenging geometry will be…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
@Overmarvelous: Thanks! i really like drawing health pots all over my guys haha. @adam: thanks for the screaming pink text big daddy! @conte: always great to hear from you brother! @konstruct: thanks dude! i rely a ton on my lines to get my point across. glad to hear they don't look too bad. Man it has been waaaay to long…
So, there's good news and bad news. The good news is that I got selective blending to work with regular decals as well, and the performance impact is pretty minimal. The bad news is that the workflow differs a little from dbuffer decals and both implementations don't have feature parity. The most severe limitation is that…