I took some pics of my WASR-10. It's basically a shit AK. It is missing a few small details that you'd see on a standard AK but is pretty much the same in function and design. Anyways here are a whole bunch of high res reference pictures for you guys. I darkened some of them and uppped the contrast a ton so you can see the…
#Cyberpunk #Environment a practice of #Lighting I made in #Unreal5 #3DModels from #Fab.com #artstation www.artstation.com/artwork/ZlYwE8 #gamedev #3dart #3d #3dartist #future #robots #bladerunner #hongkong #asian #Kowloon #unrealengine #epic #neon #envrironmentart #environmentartist #fantasy #gameart
The Epic logo isn't the face on the box that moves units off the shelf, Marcus Phoenix is. He's you're Brad Pit, he's your Morgan Freeman. I would say that Epic is one of the more well branded names out there. Still, put copies of Epic Pinball on the shelves and see how fast that Epic logo moves those units. Put Marcus…
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
I like the anatomy! Well done. One thing that seems obvious to me, is that the tree and everything else, is framing the background, the mountains, you get a oval space of the tree + lovers lying down + tree branch, that frame everything that is back there as if it was a painting frame hanging on the wall. That may be the…
Hi all! I wanted to share some work that I've completed or sketches in the last months. Some of the pieces posted are for a game I'm developing for my company Enlightened Games - here is the link to the development blog for anyone who is interested! I've been really focusing on 2 main aspects - color and shapes.…
Hello everyone! I'll use this post as a big dump for all the lighting work I have been doing over the past few months! Most of the scenes are from epic, even though I modified some of them to make it fit the vision I had in mind. That said the big bulk of the work is about lighting and color grading in Unreal. I would love…
First, Some pics: http://www.facebook.com/#!/album.php?fbid=10150093531827035&id=319541002034&aid=275523 Then a quick story: So, we're sitting there at the polycount meetup at lefty's, everyone around a few tables maneuvered next to each other. I'm talking/listening to Hanoh and Tim (space monkey) talk about Brink and…