In all seriousness though: A. Most CRT monitors are no longer being produced B. You'll have to pay a premium for a decent, newish quality CRT C. The half life on CRT's means that, if you get one of the many, very old crts that are out there, you'll likely have one that has faded a good deal D. So, for the cost of getting a…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
The AI and damage model / damage feedback are fairly poor IMHO. Completely agree with dfacto about all of the points about the enemies taking tons of hits to go down, even less than yourself when they're not even armoured. The AI problems are pretty much the same issues I had with them in Far Cry, you can be moving as…
Decided to give this a go, begun blocking out the shapes and trying to find the camera angle. It was quite difficult to get it to somewhat match the reference, for now it will work. Next up some rocks and more detailed pipes.
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
http://www.ps3informer.com/playstation-3/images/uncharted-tb.jpg http://ps3media.ign.com/ps3/image/article/789/789108/uncharted-drakes-fortune-20070516073337616.jpg those two shots show, that the drake model looks like it's about 10k and has one 2k texture .. I'm shure it's not only looking liek that.. I guess it's the…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
I would suggest looking into FrankPolygon's sketchbook and How you model them shapes threads. I am not sure which specific area you are talking about, however if its the left section then you need to have some more sides on the main cylindrical shapes to support the smooth transition. Essentially making those extra edges…
One thing I definitely won't buy into is the purchasing of manufactured and pre-packaged foods. Besides creating art for games, I greatly enjoy creating food from scratch and simple ingredients. Why spend $3 on a fancy bowl of dehydrated noodles when I can take the 15¢ pack of ramen noodles and fry it up, spice it to my…
Why you trough sexually derogatory terms so easily . Have I offended you or women in general saying their look is more perfect thus having less visual deviations and more subtle variations . You think the variations more overt , I say more subtle . Do you think it's enough to gaslight me ? What I meant basically in…