I'm trying to create a "laser wall" in Unity that's similar to the reference image below. I'm thinking about modeling a plane that has the desired shape, creating an emissive texture for the laser effect, putting a material with Particles / Additive Shader, then using a script to animate the intensity and noise to make it…
Hello, because I always had problems with the icons in my own game and the creation of icons in other programs is more time consuming, I have created a user interface with which you can quickly and easily create your own icons internally in the Unreal Engine 4. Now available in the UE4…
Thanks Gibson! Here's another update. List of changes: - I have textured the building and brought the whole environment into UDK - I have tested different ways of making seams less noticable Screenshots: Description of progress: I've made quite a lot of changes since the last update. Mainly I've been focusing on texturing,…
Hello guys, I am currently trying to create a mountain range for my terrain project (using Instant Terra, but if you are using other software please share your approach still!) but I am struggeling with getting it to look belivable. What I am aiming for is something resembeling this: The closest I have gotten is this: As…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
I suggest you read both the below link, as well as the encyclopedia 3py0n created (it's taken feedback from many people to get it to where it is) http://www.polycount.com/forum/showthread.php?t=136390&highlight=pbr Also, the marmoset ones are some of the best you'll find. Also linked in 3pyon's thread:…
Hay, I spend alot time watching videos looks like know how to start creating my game (All game is already in my head i just need to make it). So... Started with landscape (Using rec. size "1009x1009"). Done my main mountain and started to add textures for painting it :) yeaa... (Texture sizes 1024/2048 format .tga) Done…
thanks okidoki Unfortunately they doesn't mention any issues I have. I found a few workaround on my own although. Support is still totally silent for some uncertain reason. Octane is still a champion when you need to tweak and render complex bioms using its cool GPU based scatter on surface nodes put in groups . If you…
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…
Hi guys! It's me again! I was planning to integrate my 3d weapons into unreal engine 5. While I do that I want to create some basic animations for Unreal Engine's mannequin skeleton. I was using some old rig for 3ds max's mannequin rig. Here is the link…