ah forgot to add that its a unused concept piece from Hellboy 2. http://superpunch.blogspot.com/2008/05/depiction-of-three-headed-dog-that-wont.html Its not my anatomy.
http://www.ign.com/articles/2017/05/04/darksiders-3-first-hands-on-preview-a-ign-first?abthid=590a06c9e2153e2b14000008 A few more early screenshots on the IGN First Look
colour theoryyyyy! http://theback40k.blogspot.co.uk/2010/05/little-color-theory-part-iii.html i mirror Praetus, the design itself is really cool, but the colours aren't helping the piece.
#WednesdayShareday - 05 - Moving on! Explore the second batch from my #MaterialMarathon https://gum.co/Cwwj Tell your friends, and let me know if you make cool stuff with it!
Some of the areas on landscape 05 needed manual touch. The surface just couldn't look right without hand painting so I'm doing that. Here's a before and after comparison.
I was inspired by the other oddworld models so I am going to make some mudokons, probably starting with abe. quick 1 hr model at 480 tris sofar, time to optimise!
Maya 2016 Extension 2: Shape Editor - YouTube this might not be same as in cinematics but i woulndt be surprised if it was. Click through video and you'll see moments that show the topology (at 2:05)
I will sacrifice fluid animation in combat for more responsive gameplay. It was the problem with Kingdoms of Amalur. Here is a great write up on it. http://aztez.com/blog/2012/05/24/the-amalur-problem/
on a side note apparently halo 3 will be released around the launch of the ps3 http://www.gamespot.com/news/2005/05/15/news_6124592.html?part=rss&tag=gs_news&subj=6124592