I want to thank every single person that have taken the time to reply to my message, I really appreciate it. You can't understand how ''life changes'' are these answers for me! Because everyone have taken the time to send me a message, Ill also do the same and reply to every message. -But first I want to say something to…
So it's not just about being able to lift yourself up over the requirements bar, you need to bring something that other people aren't and you need to add to their overall skill set, not just plug into it and becoming a smooth unremarkable part of the wall. If they say "you need to be able to do a chin up" you show up with…
For a very simple animation like this you can just do it in a blueprint. It cuts out the extra time/resources of using a skeletal rig. https://wiki.unrealengine.com/Blueprint_Automated_Door_Tutorial
Thank you sprunghunt! But what about the packages that contain the custom skeletal meshes/static meshes/texture/etc that I made? (i.e. Imported to UDK)...
Yeah the particles were an afterthought. The big thing was getting the 1300 boned skeletal mesh in there and working :D Gizmosan is working on the dusk and debris fx ;) cheers!