@yamo, this is what i got when i did what you originally said, will try what you said in your edit (you mean continue it to that very next loop after the bevel right?)
@Orangeman220 looking good don't know about the continuous crack down the middle is it in your ref? And some of the smaller debris placement looks a bit weird as if it would just fall away if you get me?
you could start by making some eyeballs and continue to build up the eyelids around them. Generally, id scale the eyeballs big enough so that you could fit one in between more or less.
I'd just lower the outer parts of her butt a little bit, resulting in more of a nearly horizontal but slightly "/\" sort of shape for that wrinkle line. Looking a lot better either way, thanks for continued updates. :)
Lets not forget how easy/cheap it would be to outsource this entire project to India or China :) . I'd rather pay lots more for great artists to continue to be able to thrive in a shakey industry. So I do!
They completely skipped the part in the housing community to get to the farm. I really like seeing what they're choosing to include from the comics and what they're not. I really hope the show continues to stay awesome.
@Bedrock I'm definitely planning to continue working on this scene in my free time after the deadline and put that extra love in it :) Maybe even give myself a Zbrush refresh course and sculpt the almighty father Grigori.
Like you mention, I don't see a cheap hardware option for wacom etc.. but you can always go the remote desktop route to render stuff, and continue working on the main machine and call it a day.
How would you go about drawing something off a reference? Or sculpt something? Start with the basic shapes, blocking like megalmn200 mentioned, and just continue from there with details and stuff. Keep it simple in the beginning.
Good to see 3D Coat step up its game. Def need to see more of this. Hoping Andrew continues to improve upon the sculpting workflow/brush engine, its one of its best features.