thanks elwing. this time my pipeline was different then on all my other items. the modeler did a polypaint as basetexture. but i was not totaly happy with it. so i used piors whitebake pipeline in photoshop (1. layer ao then on top of it 2. layer green channel of object space normal - for top->down light information - with…
I've been noodling around with insert multimesh brushes. In this example I created a few rock meshes and inserted them against the ground plane. Unfortunately though, IMM brushes do not support wrap mode, so I've created a macro that will take a layer you have named 'Tile' then duplicate the layer and offsets it + and - on…
I don't know if this will be of much use but I'd definitely recommend studying some colour from masters paintings, look into how when the highlights are warm, the shadows are cool, and how different materials have different levels of value in them. I do agree with studying your values more like Gavin says, the pictures…
This is pretty cool. However, I find it's really fast to unwrap your base mesh (even if it's from zspheres) in an external app, since usually base meshes are SUPER low poly by today's in-game standards, it literally takes 15-20 minutes for a good unwrap which you can then use later to bake out polypainting or ZApplink work…
Also having this issue, using CC 2015, had no isses before on CS6. Posted an example below, 2 has the correct material applied, 1 is the same material just without any detail (the bug). Looked into the patterns overlay issue Panzerdraco mentioned and it does seem to be to do with that. As a temp fix for artist who can't…
thanks ppl :) @ Joe Lemonade - I did partially by baking and partially by paining them in PS, since the size of many details is fairly small. The whole texture is 2048 so some stuff is literary 1-2 pixels wide which makes it faster to just paint manually. As for the "real" hi-res elements used for baking they r all done as…
I have tried quite a few different ways of doing it. If I do folds on a seperate layer then I end up with the camo looking a mess. Painting the folds onto the base layer itself just doesn't work. I also tried doing a plain color layer with the folds then overlaying the camo with some transparency but it wasn't showing…
for the plastic grip i would use a nice darkish blue grap base and use large grunge brushes to paint dirt and layer the dirt with different brushes. subtlety is the key. use slightly varing tones of the base colour..add some brown tones too around where the had would grip. paint some subtle highlights on the edges to help…
Ahaha I have to live with it for a while. It is actually unintentional (the script messes with the timing, so sad) but the spell is supposed to be AoE like Bard's R, so I think it's not too bad. But yeah, I should fix it if I have time tweaking. It's quite annoying for the observant viewer isn't it. Oh, by the way, your…
looking solid! I feel like your concept piece has more details that your missing in your hallway. it might read more as a functioning place if you added more little panels and vents. right now it looks more like a sci fi laser tag base because of lack of finer details. you can easily add on to what you have. your base…