Push some blues in the metal more. Start adding small areas of bright highlights to help it define as metal. Also the rust color needs to be darker, and more reddish.
Very nice so far, but try to replace some of the particles with more volumetric "foggy" smoke around the well defined smoke particles to give it a bit more volume.
Hehe This is so cool, I'm not one for stylized work but this is sweet! Sorry to sound like such a guy but the cleavage could be a lil more defined. Looking forward to this one :D
I'm confused. Is this modeling something you HAVE to learn, or is it just supplementary to your design efforts? I'm confused about how game design is being defined here.
Thats a incredible idea! but i'm not sure which one i like more. @anuxi cracking work man that would definately be a first day purchase for me in dota!
Unfortunately I have to agree with GarageBay9. The screenshots look interesting but they are generally pretty dark. I would try getting some more contrast/better defined lighting.