Thanks for all the replies. They were actually quite helpful and I'm going to continue on with a new perspective. Especially on how I gauge my own work versus others that I see
Here's what i have so far. I wish i had UT3 to put this in instead of rendering out of Max. But it'll be fine if i decide to continue this into a full scene.
If you want to continue posting about who wants to interview you, maybe you should start a new thread in General Discussion. There's nothing being pimped or previewed here anymore.
Isn't this the same character as your previous thread? Why not just continue that one? I'd drop you some crits, but I suspect a moderator will likely lock this in favour of the previous thread.
So why hasn't 3d Realms died yet? Where are they getting their continued funding for Duke Nukem Forever from? Are they secretly developing a Metal Gear under the black budget or what?
I've always wanted to start a thread about hand painting techniques or styles in regards to texturing. Thanks for the tut. let's let this thread to continue to have knowledge bombs rain down.:)
Do you think its the ability of the end users with the continual practice since TF2 came out that makes jumping back in not as much fun? Thats what killed Counterstrike to some.
As long as it still has a singleplayer mode with no required levelling (i.e. just progressing through the game normally gives you enough level ups to continue without grinding) it's all good.
That sounds amazing. I was following some eat3d tutorial.. up until he threw his model into polycruncher. Maybe I can continue on it now :) I'll have to check that out.