Convert to editable poly, select all by poly or element, go to the smoothing groups section of editable poly, clear all, and autosmooth, or smooth all with 1 channel.
Here's a quick one I baked out. For repeating elements (aside from mirrored) and exploded models it'll be a mess. But it does seem like it helps the texture.
Yeah, Dog Soldiers was WAY better than The Descent. It had a nice element of not taking itself entirely seriously, and ended up much more fun because of that.