Right click on the object, go to object properties, and check "Edges Only". If the default setting is different, there is a setting somewhere for that... can't remember where (check the help file).
yeah yeah i used zubtoolmaster, it does help! But it should be included by default. Maybe it is now? Trying to test the latest mac version, but theres no demo? WTF
aww too bad, it isn't working but thanks anyway! (it sais: warning: high quality rendering mode is not supported by the graphics card. switching to default rendering mode.)
viewport pulldown menu- preferences, somewhere in there is default lighting =) nice props by the way, but the walls and ceiling are a completely different texel density, also what prior said =)
Update! Background etc is just because I stuck the images in my default portfolio PSD, although it makes it look like I'm entering it into a comp or something.
Custom models should work.. The other clients will just see a default character. 216.176.177.186:7777 BIOS NW Server - CBP hosted by wowrack.com Pacific Time
You probably just need a shader that specifically supports an object- or local-space normalmap. The default Max FX shaders only support tangent-space IIRC.