Thanks for the crits guys! Agree on all points, my next step is to get this on to the base mesh (above was just my own generic head). And i'll definitely adjust the back to allow for looking up.
I do recognise it. Who's Harry Crumb came to mind, but I don't think thats it. Someone is gonna get it and I'm gonna recognise it. Black Sheep or Tommy Boy maybe? I dunno.
You can't really define such a thing without more detailed information. What type of game? What hardware? What engine? What rendering effects? What art style? What is the model? How complex is the design? How close will you get to the model? How many assets will be on screen at once? etc etc etc Otherwise its akin to…
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Hi guys, another update on the texturing, I guess it is pretty much finalized at this point, just that I need to import them in game to further refine. Edit : Managed to get it into the game, here are some screenies!