They have to be .DIB or .XPM format. I usually convert TGAs to XPM using Autodesk's "imgcvt" utility that comes with Maya. It should be runnable from any location since it's in the global Maya path, you can just do the following: 1. Start -> Run -> "cmd" 2. Navigate to your icons folder ( DOS style command like "cd…
well i started using zbrush 1.55b. also i was on the original mudbox beta team for 1.0. i have been useing both for all this time and know them pretty well, they are both great sculpting packages. i don't really want to claim personal preferences as a reason to use this or that. there are a few thing on the…
To be fair even though the sky is the limit in terms of level of detail and rendering quality, I think it's fair to say that the process itself can be painful at times ... especially when it comes to certain tools. For instance even though Zbrush is now industry standard it still has *huge* shortcomings that negatively…
if you post error messages quote the whole message to the letter. you may leave out something that means something important. your second error message sounds to short. i would guess you are running on an older version of windows? maybe your running a 32 bit version of mudbox on a 64bit os. the first message, i have no…
Here's your established policy stuff. How much would it take? If a small company of around 100 employees all used the same copy of XP and Office, or they were an effects house who all used cracked copies of MAX, something like that. Then the software publisher would have to get wind of it, and in the case of around 100…
Well, it still had the old UI in the middle of 2018, with many new cool features already in. So I hope maybe someone would do a fork or something. I wonder what Ton Roosendaal really think of 2.8 . I believe many of what I always liked about Blender is part of his original design ideas. Interface changings was just an…
Thanks for all the comments guys. If you need a good unwrapper that also comes with an awesome stretch shader, check out Roadkill Pro - I use it all the time at work and can't imagine using something else :D It doesn't physically overwrite the default editor but yea, it will replace it. The original will always be located…
This reminds me, someone should make a script which takes height and width of faces and applies set of connections to it, to even the flow and distribution, for much nicer ZBrush sculpting. Wink, wink... EDIT: Did you watch this?…
Here is another solution(video) by Steven Roselle's Maya blog @ the area: http://area.autodesk.com/blogs/stevenr/symmetrical_modeling_tips_and_tricks The last time I met Steve in Baltimore, he actually gave me the idea. ( His desire to one day see all of Maya's tools reflectable ). So I am hopeful Autodesk will implement…
Or you can get your company to pay for it ;) It really is just a huge experience to take in. For me at least, my head just came back swimming with ideas and wanting to jump back into work. It's a full week of being surrounded with incredibly talented and driven people in all areas of computer animation and digital effects.…