In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…
Hey! Decided to work on this again today :D I started working at 5:30PM. I'll start fixing what I listed above. I had a nasty crash about one hour in and lost a bunch of progress that I made on the hands. But you know the way it usually goes! When you have to do things two times, the second time is always quicker and…
Hello :) I have a few things to show this time around - bits and pieces of various parts of the project in their various stages. First up is the bogey (bogeys?). I have got a low poly out. Blender reports this as 35k tris, although I think the true number is about 64k, as blender doesn't report instanced geometry. UE5…
Triangulation really can screw you over, that is true. (But damn I hate buying an asset for it to be triangulated without a quad version) (The assets are not for sale, but I just meant that an unwrap for unknown tangent space would make a safe approach that always works a good choice) Batching Workflow (offtopic from UV…
So going ahead and taking my own advice, I've started planning my pieces a lot more. Research Dota 2 Characters After finding a character that inspired me, I hpped in game with him, checked out his animations, spells and VO to get more of a feeling for him. From there I read his little paragraph of lore for more…
You're making the assumption that elasticity is important, but it is not because games are a one time purchase. You have a limited number of potential customers and they're all only going to buy the game once. Selling at a price lower than what a customer might have paid removes them from your potential market and you lose…
I was going to say that maybe getting into a cheap school with a public requirement (such as portfolio piece to get in as opposed to Private schools which take you in without one), under which you can get your GI Bill and work on your portfolio at the same time, under a 1 year or 3 year program depending on what you need,…
I wouldn´t necessarily call it fun:) And you will probably have nothing to show to people in this time. However seeing your improvement to older models can be quite satisfying and rewarding. Also in the long run you will get better faster which means you can focus faster on whole projects again ;) In regards to Biomag´s…
knowing how long you've been modeling would be beneficial to know as far as feedback is concerned. I know you said you started at 10, but if this is like your second model, or your 300'th, I think the feedback would be different but regardless, I'm going to assume you don't have a terrible amount of experience You should…
Hey guys, back from the grave again. Sorry for taking so long between posts, life has been compelling me for my attention again. To very quickly sum things up, I've recently graduated from the Art Institute so I had to jump through a bunch of hoops such as updating my website ( www.nguyenantim.com ), preparing for my…