Hello! I'm a 3D artist currently living in Michigan looking for freelance work. I specialize in stylized characters, but also do environments and props in a variety of styles from low-poly to realistic. I can do basic rigging and animation as well. I am finishing up an internship soon and will graduate with a Bachelor's…
Alright, so I'm making an item as a TF2 contribution which uses jigglebones. I already finished modelling, texturing and adding bones to the model (in 3ds max), and it's compiled perfectly and works perfectly... Except for one problem - only one of the jigglebones seems to work (It has about 5 or so). The model is already…
Hey all, Is there a renderer that can work alongside Blender to produce realtime raytracing like D5 renderon the latest end RTX GPU?So far with Cycles theres a slight noise jitter that happens when moving around the viewportand Im looking for a smooth experience like D5 or UE5…
ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
I am a Junior 3D Character Artist looking for Full-Time Work, I have yet to have any professional experience, but I wish to pursue my goals of entering the video game or film industry. My work is best described to be in between photo realistic and stylized. I can create varying characters of different genres and fulfill…
I am sure it varies wildly from studio to studio and engine to engine. I have worked in places were it's near instant and I have worked in places where it involves a programmer and can take a day or two. Except for Unity these have all been proprietary engines. I feel like this is something that can make or break the arts.…
I loaded up DM-Sanctuary in the UT3 editor and checked the scene stats and it stated there were 600k tris in total and 3million instanced tri's with 500k being attributed to the terrain. I am currently making a warhammer themed temple and was wondering what the tri count limit would roughly be on screen at any one time or…
ok guys heres the work thread for 2009 im abandoning the old Gemini projects for now while i work on my hard bodies skills< i want them to rock> so here is the first he is an abyssal ( basically a titan in his universe an ancient being that existed in the beginning along with the gods). Essentially this abyssal consumes…
Hi everyone! I am having a some trouble cause i cannot figure this one thing out.. If i had to create this scene (random image i found on googe images): http://i.neoseeker.com/ca/crysis_conceptart_XqmbW.jpg as a low poly game scene, but was limited to the number of texture maps.. how would i texture the terrain? I always…
Hi! My name is Lucas Soler and I'm available for a contract, either freelance per project or fulltime. I am experienced in Weapon, Vehicle and Prop Art, but also interested in Environment Art. You can take a look at my portfolio on: https://artstation.com/lucassoler Connect through…