Both of you are quite correct. In fact we did use many extra edgeloops to help avoid seams in the normal maps, and a great deal of the UVW mapping is done with as few seams as possible. This DOES create some stretching but this is irrelevant to the normal maps, and since this is TF2, the diffuse maps can be so simple it's…
Wow, I'm really blown away by all your kind words and the constructive and thorough critique! @Endfinity Jon: Much appreciated! I've gone ahead and made the stains around the upside down A a bit more subtle. I tried adding some DoF to the scene, but it really interfered with the exterior so I had to disable it. I've worked…
Off the top of my head, there are a few ways you can go. Option 1) Ignore them You could just ignore the twists and not skin too them. Option 2) Create a new rig Screwing with the hierarchy will come with a lot of problems, whoever put twists in the main hierarchy is a dumbass, it wouldn't surprise me if CAT does that, I…
UE4 Environment Artist Classification: Independent ContractorDepartment: Production Reports to: Director of Production Date: November 2016 Position Summary: Model, texture, and create interior lighting for architectural visualizations in UE4 Required Qualifications: ● A link to your portfolio ● Knowledge and experience…
Hi Polycounters! This time I wasn't worry about polycount because I used 37 k triangles to made this, but it's only portfolio piece and I treat it like LOD 0 (if it for game I will create LOD 20 k and 10 k . It's my first so complicated object, so time for making high and low models take me a lot more than should, but…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Phung Nhat Huy shares
tips on how to rig a character that he created during his CGMA /CG Society workshop
courses Character Facial Rigging for Production by
Wade Ryer and Rigging Techniques: Cartoon to Realistic by
Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
Hey all! I'm seeing a lot of really cool work here. I don't know what to say yet that hasn't already been said... maybe I will be able to share some insights after seeing the next batch of progress posts. The weapon station concept stood out to me as a great opportunity to learn how to create some simple effects. That said…
Hi Everyone!! We are excited to release this new DVD on 3ds Max 2011. Im sure many of you know the instructor (Michael McCarthy) and we would love a review or thoughts from those who have watched the video. Thanks for everyones support! More Info and a Video Sample Here: http://eat3d.com/3dsmax2011 In this DVD, Instructor…
Hello all! My name is Melisa and I'm a junior environment artist! I'm looking to update my portfolio with a hero prop that reflects my abilities. To do this I've thought long and hard about what prop will showcase many skills, while still being a unique and not overly done prop. Thus, the Turkish cart of goodies was born!…