Thanks for all the comments guys. If you need a good unwrapper that also comes with an awesome stretch shader, check out Roadkill Pro - I use it all the time at work and can't imagine using something else :D It doesn't physically overwrite the default editor but yea, it will replace it. The original will always be located…
This reminds me, someone should make a script which takes height and width of faces and applies set of connections to it, to even the flow and distribution, for much nicer ZBrush sculpting. Wink, wink... EDIT: Did you watch this?…
Here is another solution(video) by Steven Roselle's Maya blog @ the area: http://area.autodesk.com/blogs/stevenr/symmetrical_modeling_tips_and_tricks The last time I met Steve in Baltimore, he actually gave me the idea. ( His desire to one day see all of Maya's tools reflectable ). So I am hopeful Autodesk will implement…
Or you can get your company to pay for it ;) It really is just a huge experience to take in. For me at least, my head just came back swimming with ideas and wanting to jump back into work. It's a full week of being surrounded with incredibly talented and driven people in all areas of computer animation and digital effects.…
I have run into a lot of problems with the apex plug-in for Maya. I'm surprised you managed to get it installed and that it kind of works. I managed to get it working with Maya 2015 and an older version of the plug-in but that is a tough combo to recreate. Any time I try to install the latest of both, it crashes, hard.…
The other way to look at it is, if you wish to learn / code in C# starting to code in 2d is much easier then in 3d. GML resembles java so I didn't have much problem in understanding how things work. The only thing that is bad about GML coding is the coding structure ends up being something you made in NetBeans in a fast…
stitch WHAT,- could you at least mention which app you are talking about I assume max > unwrapUVW anway even though this does not directly solve it for your: http://www.scriptspot.com/3ds-max/reset-windows at least someone else mentioned the unfold mapping window disappearing as well the interesting part however of the…
From what I understand this is how
they did it, (don't quote me, its just from a collection of sources, anecdotes and myths) :) -Pixar and ILM have been
developing an opensource version of FBX called USD (universal scene
description) It can load entire scenes from
one app to another including lights textures materials,…
s1dK: Sorry for the delay but I ran into trouble trying to reactivate my max 2012 license. apparently the 2012 version removes the script from your local folder giving it the error when launched. Go to C: \Users\"your user name"\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros and drop the BendOfBrothers.mse…
DAY 2: The second day of designing I spent some time with head gear for the Samurai. I used the Slick Hair Bun from the CC Template and then started work on the helmet. The next step was to start creating the Mask and other details for the helmet making sure that it would fit the character’s head. I spent most of the day…