@AtticusMars @Blaisoid - I don't mind you guys quarreling, just don't escalate that too far, pls. @Blaisoid - What games did you suggest to them? AtticusMars wrote above that my game selection is mainstream, and did not do anything new to the medium. I believe he is right about it. @AtticusMars - Thanks a lot! Damn, I've…
they've just released it: http://www.pixologic.com/zbrush/features/zbrush4/overview/index_zbc.php and the thread is getting pretty damn hammered :) I've been using it as a beta tester for about 3 months now and for the most part it's been great. The basic UI has not changed. though there have been some small adjustments.…
Happy to brainstorm ! Fun stuff :) Also on a side note I just wanted to say this : You really have a goldmine on your hands with Curvy and its potential. With just a little more work and standardization it could be turned into something that neither Zbrush, Mudbox, 3DCoat or MOI ever managed to provide - a truly intuitive,…
This may sound sort of crazy, but when I did some traditional animation I tended to prefer actually doing my keyframes and some tweens on paper first rather than in a program like Flash, that's mainly just because I felt I had more control and I'm not fond of how the paint brush's size stays consistent with screen space…
You'll end up with two maps one will have good ends the other will have good sides. It's really just a matter of layering them on top of each other in Photoshop then erasing out the bad parts from the top layer. On more organic shapes it can be better to just push the cage outward evenly just enough so that it encompasses…
Pngs seem to work fine with alphas. This is how I got max to display them in the past png creation in photoshop The easiest way is to have your trasparent bits in a layer with nothing. If it's a plant make your layer. In that layer paint your plant and have no pixels where the transparent sections are supposed to go. Save…
Thank you very much for the support! Spent some time just reinforcing the idea of the entrance to the command center, which should logically be somewhat armored. First I wanted to show a bit of the raw mechanism which controls the lateral parts which block the middle column from moving. After that, it seemed prudent to…
Some of the window assets. I Decided to texture them separate so I could use them later as assets themselves. The left piece is the front door of the building, I want it to be relatively sharp so it maintains quality for the player as he gets closer to the building. I didn't worry about making anything super high res for…
Curbik: Thanks. I'll keep trying at it. I'm no Michelangelo. Downsizer: Getting my money back is legally impossible and they would just laugh hysterically at me, so I'm not going to be a fool. I have my own issues with UAT, and thats my thing. If you think I photo-sourced then I guess I'm better than you think. As the…
https://www.youtube.com/watch?v=Dof1mb7GfiM&feature=youtu.be Another update to the prototype to cap off the night. Implemented a smooth camera switching mechanic and some simplistic lasers to see how it looks in perspective. TONS more work left but feeling good about the progress. I won't be making the gameplay very…