Project #2: The Old Radio I underestimated the complexity of this project at my current skills level: as a result, it took me an insane amount of time to complete it. But it was fun, and I think I learned a lot. References Modeling and Retopology I created the circular cavities on the front, and the rectangular ones on the…
Oh I just realized it works for me because I'm using Switcher. I bought switcher pretty early when I went from Maya to Max so I forgot that it was one of its features :/ Do I still win a interwebs cookie? There is a "Repeat last action" hotkey in the "Editable Poly" group but I think it only repeats editable poly commands.…
Lady Death Fanart Collectible: Part 2 Hair and body adjustments Hi there! It’s me, Rob Zepeda. In this second post I’ll be sharing more steps in the process of creating a Fanart collectible statue with Lady Death as protagonist. Hair With the head merged to the body I started to sculpt some general shapes to see the flow…
Hello @scottycharly , I have just finished with the model. I ended up using the same scenario but with different lighting. I added more geometry to the black tape and the shaft, so now it raises a little bit, as @zetheros mentioned. The edge of the blade is now more reflective, and the maker's marks go inwards to the…
lucky I wrote my own lofter with a built in line profile you can do the same with the sweep modifier and custom simple line profile. it's interesting but I don't think you win much over just tweaking the spline knots directly :/
Hi folks! So, basically I had to use 'sample curve' and 'set position' nodes and for that it is necessary to 'realize instances' first, this removes the rotation I had done to the poles before... Is there a way to preserve the rotations or transmit them to the post-realized instances? PS: I attached a modified file,…
..or.. just use a pure rectangular UV grid mesh and distort it as your liking (maybe using any subdiv modifier).. the texture will distort accordingly.. (no need to make a 2D polygon in PS in the first place..).. like so..