Currently the only c# we have setup is for expanding the editor UI. All the run time items are C++. We are working out the early eval stuff now and have partnered with some mobile developers for this. Thank you! Ryan
This is all a great help, Thanks. I will be trying that out plus hopefully my prof will show that today :smile: BUT want is wrong with my UI lol. I know that I do need to move + add some items around
This feature is still non-existent in 3DS Max 2018 it seems. Do the swathes of people working on modular items or projects where things must be standardised sizes use scripts or do they just avoid 3DS Max I wonder.
The textures look pretty wrapped mostly, try to add some wear and tear to the items in the scene, I saw some pictures of old laboratories with tiles going up the walls which would make them look less monotone.
@Setes, your file is fine, actually in the Player, look for the Set Size Limit item in the Option menu and set it to 4k, also make sure you use the Dx10 engine in the Switch Engine panel through the same Option menu.
Hi Guys, Here's an update on Trundle, I added in the legs/cones/and whip cream hair. I'm close to re-topoing it and getting started on the uvs. Right now I'll work out the back items and start on the arms guards.
Dear Thomas We're getting in touch to advise you of a Release Date change on an item you ordered from Sainsbury's Entertainment: #0 "The Art of Blizzard" Blizzard Entertainment; Hardback; £34.99 New release date: 20/01/2013 :(
It doesn't matter which app you learn in the beginning. All the fundamentals will transfer over seamlessly if you decide to move to another app. I started in blender, moved to max, moved to maya, then back to blender for building DOTA items.
You can however still submit items to the Team Fortress Workshop that have a chance to make it into the game. You'll find the Polycount thread with all the information you could possibly need: http://www.polycount.com/forum/showthread.php?t=69164
Hi Onizuka. There are lots of video tutorials on YouTube on how to use 3D Ripper DX which is compatible with the Assassin's Creed PC version of the game to extract the models. That's how I first learned how to mod game items for fun.