@Ouran thanks for your tips ! Made some progress :) Blocked in the hair and defined the hair stripes also worked on the horn details + added fur to the feet part
How would you define lag problems, @BunnyBird? Is it that the brush skips during the painting stroke or does the cursor move slowly on-screen, or another issue entirely?
As in build it all with geometry. Normal maps are shitty approximations and that's not what you want defining the shape of your object in a movie. Basically, use the high res model .
alot better, but you need to define the blade a little bit more. Play around with the spec. Cause at the moment, it seems more like plastic then, well Metall =)
nice portfolio! i'd split it in personal and proffessional though, and maybe not include all of it. and definately add a tutorial section with a very good tutorial on painting textures ;) lol.
It also depends on how you define creativity. Personally I feel that creativity can come through process as much as subject. (IE: Problem solving, etc...)
I would suggest changing the railings you have by the door to something more akin to the arches. Something thicker, more defined, and less "Disneyland Que Gate".
i've seen a handful of episodes and the little making ofs they have during the commercials of other Nick shows. looked good and is definately the best of the American 'animes' on tv.