Yep. Then in Render To Texture, there will be a new output type, I think it's called MR:AO or something similar. Laurens Corijn goes over some of the different methods of baking AO. http://www.laurenscorijn.com/articles/ambient-occlusion-baking Personally I lean toward VRay Dirt, if you have access to VRay. If I don't have…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Hey there! Would you like to join the Critical Mass team? Building a physics-based multiplayer vehicular combat and shooter game. https://discord.gg/XRGxY3ypd
Hi..Guys I got this issue for days, and just found that here's best place to seek the anser.:) here's my issue with normal map. I modeled in 3dsmax then export to zbrush get more details, then using both ZB and Xnormal to bake normal maps, but end up like this..seem on the model seems totally wrong:( can anyone find some…
I have a low poly model that isn't reading the information from a high poly model. The pieces I refer to are detached to the element of the core high poly model. These areas are the only parts that are showing up in red. Everything else looks great. I've checked the normals, they are fine. I've checked to see if the…
Here's a visual aid for explaining what I'm trying to understand. I've got a trench coat which has been sculpted solid because I would like a thickness to the bottom and such. Naturally some faces will be unnecessary and need to be deleted at some point, like in the back where the body of course covers it and inside the…
I've updated the first post with the final renders. Overall I've had a pleasant experience working with the Handplane Baker. I think it's pretty fast considering it's CPU based. Default settings were pretty fast on my relatively old I7 2600k. I have some gripes and suggestions, mainly these: 1. Please add an automatic…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…
This week I wrapped up the UVs and have moved on to baking in Painter. I spent a good amount of time stacking and carefully arranging the layout to optimize space and texel density. The asset currently uses six UDIMs, and I did my best to organize them as efficiently and cleanly as possible. At this stage, the baking…
I am trying to bake a mental ray bump shader to a normal map using maya transfer maps however I can't seem to get it to recognize the mr shader. Has anyone ever tried this? Is there a way to render a normal map using the custom shader option?