The top two and the latest one look great! Nice work I think you have stone and brick pretty much down. The wood I'm not too excited about. I think you applied too much of what you know about brick and mortar to wood. - The edges of the boards are beveled and worn individually as if they haven't been next to each other…
If you want to start a master thread, can you start by telling me these two things? #1 How to actually get a map vs. ai working? I can't seem to correctly get the conditions / base positions figured out. Every time I launch to test it, it immediately says I win. The AI is recognized as an enemy, but doesn't actually do…
@EmkaStudios Very nice job, some top notch modeling + accuracy is pretty tight especially track link (...kinda my thing) tho noticed slight faceting on those exhaust shrouds but don't mind me just being nitpicky, also when time permits drop in again to finish it off :+1:
I had not a very extensive sculpting training, small sizes mostly during my much younger years. And would say it doesn't overlap digital sculpting a lot IMO. Sculpting in Zbrush is much more brush interaction with always 2d screen image at a time like usual painting than actual sculpting really. Feels very different. Would…
@G43D Keep an eye on the top/first post in this thread. He typically updates the challenge at the end of each cycle. Sometimes it takes a day or two tho.
Polished these two guys up a bit.. Working allot on the arrow guy's timing and rest tho, having some difficulties with it (been at it for quite some time): /
Two personal favourites; www.faveup.com www.greyscalegorilla.com - technically motion design rather than straight graphics but still a fun blog and some awesome podcasts too.
really inspirational work here! and you're an Illustrator too? a person that wields two blades- I wish I was creatively ampidextrous- :] awesome work man.
autodesk charge double too, it's like they don't understand that the dollar and pound are two different currencies or something. Still, at least they don't skimp on the packaging. gnnngh