I'm rendering to texture in max 2017,i am new to baking but i have done this many times before with no issues like this but suddenly for no reason it get stuck here, the progress bar won't move and every click in max i get an error sound and it won't let me do anything except when i press escape to try to render again and…
Hi, everybody! This is my the first portrait and 3D character model of Henry Cavill as Geralt of Rivia from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair.…
amazing ideas! thx all! MoP's screenshot looks like the thing I got in mind. But i think gonna move the viewer options(show normals, show wireframe, etc...) into a "Display" menu on the top. Also gonna add an option to decide which RGBA channel the output will use ( for example, AO in red channel, thickness in blue…
Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
Absolutely, it looks almost like a cell shader (which is not intended :D ) I think it relates to the lighting, somehow the metal pieces are not picking up the reflection properly. Already started transfering it to Unreal which I will use for the final renders and hope it is something which will just go away with proper…
Whoa, amazing renders! How'd you do the textures? Is this done in UE4? Your strongest shot is obviously your first render, beautiful. Showcases your work really, really, well. Your third render lacks the same oomph though. Just at the top of my head the hanging cloth(?) feels odd being there covering the light. Also your…
any luck?? im looking for the exact same file in UnrealLightmass/Public/SceneExport.h Most of those values are rendering related, a good way to know them is studying a little about real time rendering, i recommend you the "digital lighting and rendering" book, this will give you a really good insight about all those…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
sorry for this insanely late reply, Im still at uni, in my second year. Update for the work in progress >>>--- need to give this to a teacher so he can actually see if im making progress. still a lot more i have to do, most textures have a normal diffuse on them at the moment. and a couple bumps here and there. still got…