I like your art! The first 3 images are great, and the lovecraft too. A few pieces might be hurting your portfolio, I would suggest removing them: * cyberpunk-character-3000.jpg (rendering and proportions not up to par, compared to cyber-junkie for example) * Tanker-painting9FLAT.jpg (rendering isn't as good as your best…
Hmm ya ive seen that falcon before I totally think that the traditional mouse will become extinct soon, but I dont think this falcon thing is the future. It reminds me of when "virtual reality" was making tours with these large freaking booths when i was a kid, you had to stand in and wear a visor and all this extra…
I agree with bitmap dude. This is looking much much better. You are really improving! I can't tell if those are trashbags just to the left of the gate or not. They look like they are, and if they are I think individually they look fine, but I think with that camera angle, and those two bags just slightly offset like that,…
So.. I've taken metahuman to try and set up likness base for sculpting for John Lennon. Metahuman looks great but when it comes to 3D mesh its rather basic and lacks anatomy as well.. Below is the base and my first attempts to try and tackle it in zbrush.. (the idea is to create a stylised character / hand painted after,…
I can't comment on the character art, as that is not my specialty but I agree with slosh with the repetitiveness. Definitely need to show off your ability and skill to create characters by showing more, rather than just 1 in different poses. I know that wouldn't help me if I showed the same gun modeled but each "portfolio…
Congrats on your upcoming nuptials, wishing you and your fiancé the very best for the future. Now as to your decision making an all out bid seeking industry employment offshore, from my perspective carries it's own set of attendant risks regardless of an individual's specific circumstances but then again in my experience…
I agree 100% with the above paintover and was actually about to do just the same. I believe the stretching is pretty noticeable, and if you went in, you could easily remove that. As for the rope texture, I feel it is way too clean. It sticks out like a sore thumb on the piece in entirety. I feel if you dirtied it up, it…
Hey Elliott, Your artwork looks awesome and I really digg the website layout for your portfolio. Here are some ideas on how you could show off those environments a little more, which will also help beef up your portfolio. 1. Add wire frames for all the environments. 2. Add more than one beauty shot for all the…
How can I be? He specifically joined these forums to advertise openings for artists to work for free on his project. He may not even have the first clue of Polycount being a place for proper, professional criticism. There is no point giving helpful criticism when CobaltUDK didn't ask for any feedback. He simply just jammed…
A lot of tutorials suggest completely procedural approach and people do wonders sometimes. But for many things IMO it's like a weird sport , a matter of personal proud , a showcase achievement rather than reasonable time spending in actual production. I never saw procedural grass ,fallen leaves or even asphalt cracks for…