Dado - I'm using my own webserver, not a free hosted solution. Wordpress's main site seems to be fine for me though. I visited a few Polycounters portfolios to see what they were using themselves :) Loads of people here on Polycount use it for portfolio. I'm mostly using it for blogging, with a bit of 'portfolio' on the…
Ahh thanks glad you dig, it's actually for a contest- mm I put wacom logo because it was so well known and wanted to bring the meaning back to digital painting in general. I don't know any other stronger way of doing that besides that path atm In terms of crisp and clear, where would you think I should push out more? I'm…
There's no 'beginner' application as such, the best way to start is to test usually. Get a feel for any of them applications first (I would probably recommend 3ds max or maya, But blender is free so that might be easier for you) The thing you should realise is all the mentioned applications can do the work of the other,…
I think the short of it is that you are not ready for a portfolio. I know that is discouraging as fuck, but it is good to recognize where you are at so you can improve. You need to look up tutorials on the fundamentals - modeling, texturing, design- and use those as a guide. Here's a good place to…
Last go I think. Want to go back and do some characters: BTW, This UDK kit has some really nice looking maps. Especially the re-vamp of DM-Deck. I've managed to cut the polycount down to 750 triangles and also decided to reduce the texture size to 256*256. Increasing the brightness and changing the hue of the side…
http://farm1.static.flickr.com/93/242259331_425aa82d9e.jpg http://www.eurospiders.com/pardosa_agricola_leg_4660 http://www.footootjes.nl/Photography_Macro/002_PICT0387_LegsSharp_sel1600x1200_sh0.8-100_BC.JPG If you look at the leg on these pictures you will notice that they have more mass than your legs. Right now they are…
Mark said exactly what I was going to come in here and say (regarding the sub-forum). We get a request for a sub-forum for everything and it's honestly not as great of an ideas as you may initially think. There just aren't enough animators at Polycount to make this even remotely viable. Even if there were, Pimping &…
2500 sounds about right for a game with such eye candy (nice maps btw) and i guess it depends on the gametype but yeah, mix that with the client handling a netcode, plus use your own character models which will definately have a higher polycount than the sarge model, things get a little sticky. Remember to make 2 models of…
hmmm that probably tal nova i think, sighned in as someone else cause he was banned here not too long ago on polycount, from waht i heard hes an immature imfamous crazy nut who critisizes everyone on the web for not worshipping his mod, the model is for fun, not sucking up to cheapy or anyone just trying to make a model…
Awesome crits guys! Spark, as you have worked on so many, what are some of the restrictions I can be looking at in terms of polycounts, map sizes, ect. I was just thinking in terms of size on the screen and the amount of one unit that will be on screen at any one time. Eg, grunts = small = lots of them so then I keep…