Hi everyone, so I spent a couple hours starting to put these pieces into a scene together. I put in a few lights to start and still have a lot of work to do but I figured I'd at least put up what I've worked on to see if anyone has any feedback on how it's looking, composition, ideas for things to add? References would be…
Thanks for the replies guys, I appreciate it. @slipsius - Your annotations and advice were very helpful. I went back and focused on adding more squash and stretch. Specifically adding two frames of stretch before and after the squish. I probably did not add as much as I should but for some reason when I started on the…
Well, I got my layout pretty much to a point where I'm satisfied with it. I'll try to get my domain name transfered over as soon as possible, but there's still one thing that's bugging me about the site itself. I'm starting to add new stuff to the mod section, examples of individual assts for the TF2 Art Pass contest.…
Oh man, thanks for the feedback, I've been wondering why the sky felt "off" and I guess it was a case of looking at it too long. I'll definitely give the Rocks another go over, and I reckon it might be worth making one or two extra varieties, just to add some variation. All the rocks in the scene currently are scaled and…
very helpful tips, i really appreciate it :) the comment on the silhoutte though, i thought i did a good job on that lol, how would u change it though? the reason he only has one mech arm btw is his right arm and part of his chest was sawed off in an accident and as a way to save himself, he piled a bunch of scrap metal…
Lots of wise words ;] I had same experience after trying modo. Came back to max and first thing I did was furious googling to find pie menu script for 3dsmax... unfortunately no luck. Did a lot of key binding in max script and now still looking for ways to add something new to my workflow. When you have really good hotkeys…
@LucasJohansson That is looking nice! For the final product try bumping the antialiasing and/or resolution, i see jagged edges! (or maybe it's the crappy jpeg resolution) @Remicess Good job on that! It has the most detail from all people who chose that.. However, you took the time to add some green mucus from the sea, why…
I've been doing this a lot for other people lately, so I guess I'm in this retopo mindset. I did a quick paintover for you. I think you're getting stuck because you're trying to describe certain subtle details. It's more important that you get a clean layout first, with clean, even loops, and then you can add more geo…
I downloaded the Realistic Room Rendering demo from the marketplace and have been studying how they go about putting the materials together. I noticed for example, the wood for the floor, they used several normal maps to create a nice looking material. They used the same wood texture for the doors, but its a lot more flat…
thanks for the replies there *is* texture detail, but it rapidly disappeared at 1024x512 (worked at 2048x1024, resized down on export), and is non-existant in the texture pic. did add more and tweaked the proportions as mop pointed out, they were off a fair bit. the costume is insultingly bland, the sketch i did was even…