I personally find 1 player games dull in comparison to MMO's,most seem dull,repetative and once you figure out the AI most of the game becomes to easy, on the other hand MMO's give you the best AI,human AI you can play and defeat people who are dumb as bricks or have challengeing face offs vs truely intelligent people.…
are you being sarcastic? haha Im not great yet, merely average by my standards, well I guess we are all trying to constantly improve. thanks samson teaandcigs and mattbradley! I have another art test to do so might not get much time for this for another week. things Im working on. 1. default brick wall textures 2.…
We just moved about 20 tons of bricks into our front yard to build a retaining wall and we are working on digging out all the trenches to lay it down. I'll do some 3d after i've had a couple week nap. There is something fantastically rewarding in actually doing real work with your hands, building something that exists…
I am not sure if I am just failing to see how to create and export a height map or if the feature is gone in Quixel Suite 2.0. In specific I am talling about the height map information for the inclueded textures I m certain that was a feature in 1.0 ... am I dreaming? I was working with the brick wall textures - really…
Hello guys! I am making this thread to ask you for any advises and keep an eye on my improvements. I am going to update here most of my recent texture/models etc. And sorry for my english. :) So here we go, some of my hand painted texture. plaster groudnd brick Right know i am trying to learn to basics of digital painting…
Hey, This may be a huge noob question, but I gotta step up and learn somehow. I am primarily a Hard-surface Modeler so I am getting the hang of organics better. I sculpted a stone brick for the heck of it ( I don't have a screen because I deleted the file ) but when I unwrapped the low poly of the sculp there were so many…
Hey guys, just wanted to post up something I've been chipping away at for the last few months. Getting to that "fucking hate it, start new thing", stage so I thought it'd be a good idea to get some fresh sets of eyes on it. Any comments or crits would be great! A fair few things are still either untextured or have a base…
Hey everyone, I'm wondering if there is a way make secondary normals and albedos scale in regard to the scale of the mesh they are applied to. Meaning if I have two of the same rock and I scale one then the secondary maps will stay the same scale to the world. See image. I made two blocks to show what I'm referring to. The…
Hi, I´m currently creating a scene based on this concept: https://www.artstation.com/artwork/aEgrq I want to improve the model because it lacks something I can´t really nail down. I asked a few people and they said that I should bevel it more and sculpt some details but I´m not really sure what and where because I want/try…
Hi, I´m currently creating a scene based on this concept: https://www.artstation.com/artwork/aEgrq I want to improve the model because it lacks something I can´t really nail down. I asked a few people and they said that I should bevel it more and sculpt some details but I´m not really sure what and where because I want/try…