Giving that hard surface environment a shot this challenge. I have a rough greybox/lighting pass on UE4. I'm currently moving it to my 3d program and getting a better rough layout.
My reference This will be my final layout and just stick it til the end. Unless there are suggestions? :) I'm just gonna go ahead and start modeling the rest of the interior props for now -Julian
Hey man can we see some reference, wires, texture maps, UV layouts. All the fun stuff. Just to get a better idea of the thing as an entire piece. Cheers :)
@Fuse - I really like simpleness and the layout of your website, I am just wondering how did you build gallery like that, or what program you have to use?
For all the lurkers, if there's not much to say about the models, feedback on the website layout if anything needs improvement would also be much appreciated before I start applying for jobs again soon :)
That railing and step colour is looking a bit to orangey at the moment, looks odd in that place imo. Liking the layout, I agree with others by saying that good lights could make or break this piece.
Looks like there's a lot of texture stretching going on, you might give some more thought to your UV layout. Also the texture on the streetlight is very confusing, not sure what it's supposed to be.