Hey Nikolai, I think you have a good foundation here so don't get down on yourself. Sometimes you just need to be persistent in the wake of rejection (or getting ghosted -which sucks!) and let that motivate you to keep pushing. That said I think there's some things that can be done in how you're presenting work and in the…
First off, not a bad model. Keep improving though. Secondly. What's your end purpose with this project? An UDK project or what? I didn't find a certain answer in your replies. Concerning your UV layout there are many areas your could optimize that seem to be using similar texture details. You do this by "stacking"…
Yes, the S7S is pressure sensitive using a wacom digitizer. It has 256 levels of pressure sensitivity and supposedly can go up to 512 if you have a pen that supports it (intuos/cintiq pens will not work on this). The pen that comes with the S7S only has one side button and I personally prefer having two buttons. I would…
Why is this in the animation section of the forum? The focus of the reel is modeling and texturing, which would belong in 3D Art Showcase & Critiques. (Mods? @slipsius ?) A few things I see: + Deadpool diorama is fun! The chibi look is entertaining and well-executed. + Cool sharp & flowing forms on the Batmobile. + Good…
The assets decent, but more for a couple of days versus a month like the others have said if it were a production environment. The dark shadows/AO? are also detracting from the piece, getting a skylight if that's UE4 or doing a global illumination bake would help with that depending on the engine you're in. Time comes with…
For Workflow changes, as you said the previs tech stuff is definitely growing (just look at things like iray). Cutting iteration times is a common goal in all things simulation (be it rendering or chemistry, materials, construction...). I think we also saw that many tools nowadays are "in engine", not like the old days…
Since you asked here is some feedback that could help with the material definition. It looks like you need to accent the edges of the armor more, in both the spec and the diffuse. A lot of the edges and corners should be getting close to white. The spec for the metal looks like it should also be pushed more, it's currently…
I have another method that should work just as well. I think this is how Epic did it. * Go through the photogrammetry as usual. Make sure that you capture an hdr chrome ball of the environment, or do a full 360 hdr capture of the environment and throw the images into a photo stitching program to get an environment map. The…
You don't hide everything, otherwise you get the eyelashes and brows showing through everything. If you hide everything during the eyelashes pass then they will always be visible, even when the character is looking away from the camera (they would be visible through the back of the head for example). So for the eyelashes…
Allow me to briefly introduce myself so that I don't come off as a noob, coming into this argument blindly. My name is Luis Hurtado. I'm an animator on G4's Attack of the Show. I have a huge interest in politics and I love to read conspiracy theories, albeit with a grain of salt. The whole 9/11 conspiracy story is really…