Thank you Motenai About the blackspot I thought it was because my mesh didn't accuratly follow the highrez because of the low polycount of my spikes, I will try to fix that without increasing my polycount, I want to test with other uv to see if it can solve the problem. For the moment here is my new uv sheet, with…
Ah I'll see. You should consider looking into how to do low poly properly, as it would also make it a lot easier for you to do unwrapping and texturing, when you have less to work with, I imagine that unwrapping it manually could be a pain. I'm guessing you took your highpoly model and reduced the polycount, but I think it…
it won't help you with the polycount for an entire game (unless you're really patient and like to cut and paste a lot) but the dx ripper will pull out whatever happens to be in memory in a direct x game... so you can at least get an on screen polycount. though you will get some instances where there are multiple copies of…
Found it..... Anyways to the OP This is polycount get used to the Huge copious amounts honesty, little friendly quips and the occasional penis jokes. My point is a lot of these people are veterans or indudstry employees. Hell a lot of them are just god damn good artists off the bat and of course there are a sea of newbies.…
I went to AiPittsburgh, it has it's issues, but it really is....oh you know what.... "going to school is what you get out of it..." "you will not be handed a job because you have a piece of paper..." "your portfolio is all that matters..." "go to an art school with a focus on fine arts..." "learn 3D by forum trolling and…
I think your mesh is very clean and has very little wasted poly's which is def. a great thing for your first model post. I'm also a Maya user for about 2 years now so Cheers! tho one thing i'd like to put out there, not sure if you know, but the polycount for unreal 2k4 is like 3500 so i think you should put alot more…
I was thinking about it pretty hard last night and a few awesome artists from Polycount did came to mind: Rooster, Gauss and Robert Yang (whose screen name I forget, but who I know posts here). There are probably some Polycounters doing cool stuff I don't know about and a couple I may be forgetting right at this moment.…
Do you have any plans in the future to showcase off some runner ups? It would suck to only have 2 (possibly one) winners and the rest forgotten. How sad :[ There won't be a small set of winners here. We'll use any and all artwork that we feel hits the marks we're looking for. Anyone who contributes artwork we like will be…
Hey there, welcome to Polycount. I'm not seeing any images. Best way to get responses is to embed your work here on Polycount. Don't make us click a link to see your stuff, that stops lots of people right away, it's a gate. We're on a site where art is embedded all the time. It's the expectation. We've clicked on your…
generally i think your work is nice. I believe things are aimed for higher polycounts nowadays, pc's and even consoles (which are quite old now) can push a lot higher polycounts than the stuff you've made...unless you want to aim in the mobile/tablet market. for example the curtains of the bed on the pics above, should be…