There is lot more variety and lot more to choose from nowadays indeed. However, games have also become very streamlined - every developer tries to create very polished experience for users. So, they do their best to have cool gameplay features, cool places and ensure that players use these features and see these places the…
It all depends really to me: how is the asset used? How does the player interact with it? How far away from the player is it? Does it animate? I see no problem with either technique, there are pros and cons to both. Personally I prefer to model my some stuff with method A, and other stuff with method b, but really it all…
True. But at this stage, I'm looking for the type of people that get their jollies off of a block of text. After all, you would be sort of setting the tone for the art, coming up with the first player model and all. A website is just a site, has nothing to do with what will be actually seen in-game, and when you have no…
just got through finishing the single player a few days ago i have to say i was thoroughly impressed all round. I liked the open ended approach taken in the single player and can see many of the techniques used being seen more frequently in future. I also liked the fact that although the main character had little to say he…
Hey guys, thanks for all the suggestions! I had a tinker around, thinking maybe I could tidy the wires in the case and get a little airflow back onto the memory - as it turns out, the thing hadn't been cleaned out in a while - I must've brushed half a pound of dust from it, the inside was like a hoover bag. Now I've dusted…
Hello again! I've graduated to the next level in my building design pipeline and I feel like I am getting closer to having a working flow. However, I still have some issues that I'm not sure how to resolve. Hopefully the wise people of this community can help me out! Let's begin with the objectives of my model. -The player…
Alright, so here is a little tutorial on how to add a texture decal on to your texture with the Quixel Suite. For this example I used my UZI once again, this time with my updated textures which are still a work in progress, dont be mean! For starters, we need to find our decal, here is the one I will use (its already cut…
We are currently working on an indie stealth adventure game that involves a ghost which can transform between three different states. The player attempts to escape a haunted mansion with ghosts roaming. When the ghost is patrolling, they are in state 1 (far left). When the ghost is alerted to any noise, they transition to…
Just wanted to share with you guys my Unreal game jam submission, as of now you can play the first player with a mouse and keyboard and the 2nd with a controller, the idea of the game is to make a tower to reach the final destination which is by the queen side, you reach that destination by spawning the Ram planks, you can…
Project: Effugium The player enters a maze looking for various objects. Meanwhile, a monster living in this maze is stalking him. His only defense is a strange device, which does something interesting, mysterious and above all, terrifying. This is the first area the player can explore in Effugium. Assets from the UE4…