Hey guys! This is my first post at polycount so lets make it count. I have been struggeling with this knife for far to long. I want to get it done but I run into loads of baking and smoothing errors.:poly118:. Somehow the cage in Xnormal is set to tight not baking the floating geometry and causing really weird random…
Just a personal project I'm working on, a replacement healing weapon for the Medic in Team Fortress 2. As you can see, I'm using floating geometry for the vents along the top part of the shroud, but for whatever reason they still cast a shadow when I apply ambient occlusion (even though each one has casting shadows turned…
Hi I'm reading an exr image sequence (16bit floating point) using standard texture file node in maya 2015. (exr are rendered using maya 2015 hardware render 2.0) I can see the texture in the maya viewport (applied using a standard surface shader to a plane) but I always get this warning: // Warning: Failed to open texture…
Hi fellow modelers! Today I come around with a question in regards to what you all do with making an atlas to pack your textures into? For whomever it is that actually utilizing these beasts of a bitmap in their work. I had been doing some research on Megatextures with id tech 4 for my work on The Dark Mod, but all the…
If anyone stumbles on this post and is wondering about renaming properties before instancing, get_geo_property and set_geo_property works it was just user error on my part. For translating all the instances rather than doing it in the viewport you need to put a "translate_points" node between the cache and the…
its not entirely straightforward - conventionally you'd use bitwise operators for this sort of stuff. here's a link to get you started https://gamedev.stackexchange.com/questions/7859/hlsl-pack-4-values-into-32-bit-float I'm fairly confident it can be done in substance designer - it doesn't have bitwise operations but…
LOL, sarcasm doesn't really work on the internet I suppose. I was just joking because everyone is rightly saying this is awesome. :) The one thing that is bugging me is the mirror writing on the handle. If your texture is going to mirror and you absolutely need text, you might consider floating it as an alpha plane as a…
Thanks vig! that helps alot actually! seems as though alot of the things i cant find come as modifiers in max. after about 8-10 hours of playing around with it, this is what ive done. http://boards.polycount.net/showthread.php?t=65246 just one more question, for now. Besides going into the object properties, is there a way…
1000 tris polluted around a map is still nothing in the grand scheme of things. Unless you have multiple instances of those 1000 polies floating around, say...10 1k poly waste, then maybe you have a point...but in the way things are rendered in 99% of current(next) gen engines, you're just being selfish. If you have…
It's been pretty hectic with Christmas of course, so I haven't been able to do much work until today. Now I'm ready to get rolling on this thing though :D. I was thinking the building could float like the mage city, Dalaran, in game. It may need something more though like a magical glow or force field to show what's…