10k Poly, 2x 2048 texture map environment for Splash Damage's test: Here's a 22k poly clock I made for TurboSquid to practice working quickly. Took 6 hours: Here are some low poly fantasy props. Each are between 98 and 100 polys, with one 512x512 texture map.
honestly i think the thing is too flat. While the normal map will add a lot of detail it wont change the overall shape and silouette of the gun and thus I would do the switches and a few other areas. You modeled the inside of the barrel. WHY? FPS you wont ever see that. Close it off and you will save a ton of tris there.…
I also have entered this realm of duel monitors having finally got a little office set-up in my room,I can finally get some work done without the hussle and bustle of my family knocking into my chair as they enter and leave the living room every 5 minutes. I have 22in/20inch viewable CRT and 17inch TFT. I use the TFT for…
One thing that bothers me. The 22nd Amendment prevents a president from seeking a 3rd term. But who cares about the constitution, right? It's just a goddamn piece of paper. And we are at war...with...something...possibly forever. All we need is another tragic event just before the next election. But that's unpossible. I…
Hey, yeah I've started rendering to frames instead of one big avi. I don't believe it's a heat issue b/c Ive run temperature monitors to check. Im doing OK at the moment, 228 frames in and no crash so far, so hopefully that one tweak I made is doing the trick. If I get more problems I will try the backburner thing. Thanks…
Hey Divine Rage, Just a couple questions regarding the scene if you dont mind me asking. How much thought have you put inot the level itself? looking at the screen shots you posted it seems to be a lot of trial and error which is a good learning experience but wastes a lot of your time which could be better used on making…
What to shoot for? I'm currently modeling Q3 characters at an average of 2200 polygons, that's only because of current hardware standards. I shoot for 3000 - 4500 for UT200X style character. If you wanna push your limits to the engines on the horizon, aim for 5000 - 8000 with normal maps from unlimited high polygon…