I'm actually guilty of not making anything worth showing today... kinekun, nice stuff! Some advice: you should improve on your colors. Start by picking random areas on photos, and try guessing the color in PS. Don't use the pickwhip, just try to get it right and inspect what color you are looking at. When you think you got…
I know it takes time to read the following , so in advance I thank you profoundly for your time :) Hi All, So this post may be the kiss of death for me airing my frustration and despair but I have to make sure that I'm making educated decisions and not letting my emotions dictate my behavior. I.E ,I am not in the industry…
i think you only need to start making full realized models. the art skills are already good enough. And making convincing human anatomy is one of the toughest things. you already doing good at it. But there is a difference between rough sculpts and a finished game model. will be fewer jobs and more gate keeping for…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…
I love the look and feel of the game. Its one thing to just see screen shots and critique, its another to put your guard down and let the game take you for a ride, and soak in the graphics they way the studio intends. Best looking game of all time in my opinion, based on how well the studio brings everything together. The…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
If you specified absolute 16Bits in your base sbs, the specialized one should also use 16B for this node/what will be generated after it, even if the "specialized" one is set on 8B. Just to let you now we are synched : in an internal version we added a "--set-bit-depth" command in sbsmutator. Edit : We will also add a way…
Create a new project dont change anything and see if it happens again. You could have changed some options in rendering or lighting or the camera or even post proc vol to create issues like this. If it happens still change the renderer under the options to a forward renderer and it will rebuild the shaders / restart the…
Hi there again toolbaggers :D Here are some bug reports, suggestions and ideas. Sorry in advance for the lengthy post ! And by the way : thank you for fixing the UI panel collapsing behavior for camera options, it feels great now :) My specs are : Win 7 Pro 64 Service pack 1 i7 920 @ 2.67GHz 24 gigs of RAM GeForce GTX 460…
I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!