Oh, and glad you like the renders! I never spend any time on rendering, and they are done incredibly low-tech. Just Max with LightTracer, 1 bounce, depth map also rendered then use that in Photoshop as a mask for a simple Gaussian blur. Drop a grunge layer on top as an overlay, done. Takes 10 minutes tops to render and…
I get your point :) However,unless your tree is high poly, composing the final image will become a pain in the ass since some of your render passes will only take the LP geometry in account. Photoshoping stuff behind foliage even with render ID and object ID passes(as they only see geometry and not alpha maps)will be very…
You can reduce the shells to fit inside the box without losing any texture quality. The frame signifies the area which would be rendered if you do a render to texture/render UV wires. You would choose the size of your texture in your chosen texture software. If you plan on doing a render to texture with your chosen UV…
Render in pieces and then composite in photoshop, and if it looks ok, win. Make your render cam. Just create->polydisk->asign a use background shader to it Set up your lights. Pick the piece you want to render. (scope) render -> save targa (or something with layers and an alpha channel) try to render the rest of the gun…
You probably would have had better luck with some CAD software. But since you're already here with the model, I'd suggest rendering the ortho view straight from Maya for printing. Accurately positioning an ortho camera and keeping your measurements is a bit of a trick, but it goes like this: We'll use a plane to both frame…
For a production asset, do not waste time making pretty scenes and rendering shit, unless there is another use for it(promotional material, or portfolio material that has been OK'd but even this is best done off of work time). Final result is all that matters here, i cringe whenever i see someone post a WIP model on…
Since this is a work in progress for my Advanced Vehicle And Weapon Prototyping exam as said in the first post, my deadlines are really tight and I can not afford to export the low poly version for marmoset just for progresses. Above all because the final result must be, for commands of the course, exported and arranged in…
1. On two mesh its two drawcall for materials as I know. 2. If we talking about real time rendering, then you cant really say "render time" because its real time.Then it must be rendered in a very little part of a second.So the "rendering time" isnt noticeable.But the three texture using mesh needs 3 drawcalls for its…