I created a test vertex color background for unity using the great article by Simon Schreibt. I still have a few issues with the technique but find it an interesting challenge to re-create. I am not using the mod software. This example sphere is 10k triangles and based on an image provided by Optikz.…
Hi, Im trying to create a nice Landscape but idk why my Landscape doesnt look that great... I want to create it as realistic as this: This Guy "just" created a Landscape Blending Material with 2 Quixel Materials.. Well i took the Brushify Template from the Asset Store and replaced the Materials with Quixel Materials.. Here…
Hi guys You want to join the team that creates one of the most anticipated games of 2014 - The Witcher 3? CDProjekt RED has opened up four new positions: Quest Designer Level Designer Environment Artist Character Artist Pretty sweet, right? All four positions are available in Krakow, Poland. City of Kings. Want more? The…
Hello fellow artists! I was wondering what is the industry standard in regards to using either the alpha channel for transparency when creating a texture, or creating an opacity mask? In school we learn to utilize the alpha channel of a texture, but I was watching the Sci Fi Floor texturing video from 3D Motive and that…
Hi everyone. :) This is the final post for this project. What started as an early blockout evolved through several iterations into a fully realized sci-fi atrium environment inspired by the Presidium from Mass Effect. Throughout the project I focused heavily on making deliberate design decisions rather than locking things…
your props look really great. the composition of your scene leaves something to be desired however. you're creating a bulls-eye in the middle of your render. There's no clear central focus though, but it's extremely difficult for (my) eyes to freely explore the scene. If this is a play space, the player may also be…
Looks great, very cool looking selective that demonstrates both imagination and technical ability. I'd dump the characters, it's not what your resume is aiming for and it muddies your specific worth... which is, I would think, your ability to create and use environment assets to make great next gen worlds. Your most…
Turbosmooth is much older and doesn't have all the features OpenSub Divs do. OpenSubDiv uses weighting on the edges and vertices to adjust the sharpness. You can adjust the crease weights within editable poly, edit poly, and we also have two creasing modifiers. Crease Modifier which drives all the weights the same, and…
Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…
I think it is also extremely important to make the difference between the content creators (game devs and writers) and the marketing teams in charge of "selling" the product, which often dumb it down or even misrepresent it. Any movie can be recut into a 5 minutes sexist trailer. Every game can be made to look stupid with…