And that didn't work either. Despite everything I've tried (baking triangulated, baking quadrangular, using blockers, checking on and off random settings in Xnormal) I keep getting the exact same results with these projection errors on the inner sides of the archway.
well, ref, or . . . inspiration. Most of us (of course not me though) run dry sometimes, and can't get started on something. Usually a quick glance through 3-10 gigs of inspirational art is enough to kickstart people's creativity (or kleptomania)
The first example is using a NURB surface that is parented, I am just not sure how to get the cape to behave at the extreme positions. To make the arm joint drive the shawl joints, I created a Connection holding group inside the Offset group, and that is where the connection is housed, to keep the actual controller clean.…
It's a research project, MS do all kinds of crazy shit that never gets released. Last year they showed off gesture recognition based on the Doppler effect and a different method that used electromagnetic noise from appliances and power lines.
Hey, Wienermug! Mesh groups are treated as individual objects in the Suite. This means that each group gets its own material with its own set of textures, so you'll want to fill the 0-1 UV space for each mesh group to avoid wasting pixels. :smile: If you only need one set of textures, only use one mesh group.
Thanks again @carvuliero I've ended up to put this command also into userSetup.mel (\My Documents\maya\2022\scripts) to get it by default at Maya startup.
Im currently working with programmers at college for work on my final project game and i know they they did get normal maps and all that shizz working but as im not a programmer i cant really help :/ . But anyways perhaps you could send these guys an email? http://liquidrockgames.blogspot.com/ They are working on a game…
The clipping between the cylinders and the receiver looks unbelievable, they could meet in a more mechanically fitting way. I know you didn't make it, but the concept is childlike. If your objective is learning, you might find it easier to make a real gun because the design is guaranteed to function and you'll be able to…
I'm still far from getting the brick look I desire. I've been playing around with the height map because I couldn't figure out why it looks so flat in Unreal but not in Substance Designer. If I want to incorporate a specular, what value should I set for bricks? Additionally, I would be grateful for any tips on how to…