Unfortunately, that nice coloured spec map you have there is next to useless in Source, as I'm sure you know already. The red channel of the exponent map is the gloss map, and the green channel tints the spec map based on the diffuse colour, which is a really crappy way of doing it IMO. It never looks as good as a proper…
Hello Thanks for the advice! I've done a little experimenting and research and I've found a way which works for me - or at least the best that I can get it. The way I've come up with is to use modular pieces all of which have a maximum of 10 chunks. 5-6 of the chunks DO NOT turn into rigid bodies, while the rest do, to…
This is totally correct. Further, I feel like the launcher is missing a layer of detail. The amount of surface wear is telling me that this object has had a rough life, but where's the dirt? It's missing the grime and finger prints and smudges that go along with an extended life in the field. I like to think more about the…
bah. Lets take the highpoints of kidlife, birthday and christmas on my birthday this year i took myself to Flamingo Land to do what the hell i wanted, surrounded by kids who weren't allowed to go on the rides they wanted or visit their favourite animal first. I would have had two ice creams if the first one wasn't pretty…
There was a recent thread on gdAlgorithms about how research papers are difficult to read, even for the academic audience they're targeting. Here's a good quote, from one of the guys at SCEA... [ QUOTE ] Richard Feynman, Nobel Prize winner, said the same thing about reading scientific papers - you read it through once and…
Mop - its to bake from high to low, so having two separate sections seems redundant. It'd be much simpler to have an extra column in one input area (where you now have the colours and textures)... OR my preferred choice would be that instead of each row being a single asset, it'd be an asset node instead, where you drag in…
Some nice work so far. Keep at it! Crits: - Face is a little flat, particularly the mouth. The cheeks are a bit fleshy and fat, not really the stereotypical giant proportions, big cheek bones, slightly sunken cheeks. - Arms are a little long and the hands are a little big, they are almost terminator proportions but regular…
I'm REALLY diggin' this. This looks like it could go right into a starcaft MMO, simple and effective. The central point of interest came out great, in fact i think you should draw more attention to it, maybe throw a bit more yellow lighting in the middle. The walkways also match the walls a bit much, maybe darken them a…
Before you do create an SDK, you might want to fix one more thing. Something's been bugging me ever since you mentioned the suit was supposed to be the MP2:Echoes Varia suit, and not a hybrid from both Metroid Prime games. Just yesterday I finally got 'round to starting a 100% scan/items run of Echoes and then it hit me;…
Still soft & fluffy. . . tighten up the gaps, and harden the edges if necessary. This is also true of the curbstones up top. The keystone seems undersized to me, I'd scale it up to make it more proportional with the rest of the bridge. I'd also bring the bottom edge down to meet the rest of the arch. As it is it looks like…