Didn't read all thread.(might later) Tips, some people's profiles have guides tips tut's you might find useful instead of stumbling upon a technique you worked into while you are learning. Basically learning very useful things at the start are probably more beneficial than learning brush strokes on a highly subdivided…
Yea like a sumo wrestler, which would work as to how round the design is, i added the retracted legs part cause with robots you can pretty much do whatever you want - do not have to necessarily follow human movements. So have fun with it and if he is too busy you have some direction to try and see if you like the idea, i…
Like: Metroid prime 2: it never gets old no matter how much i play. currently on my 58th play through. always seem to finish the game 10 hours 8 minutes into it. I had wished more stuff about the chozoo would have been brought up instead of all the Logs and Artifacts on them, Other M shed some light but ruined some stuff…
What I understand from your description: Just like Grow Home, You don't want textures applied to any models, just flat smooth shaded surfaces but with different materials applied. You don't plan to bake normalmaps from highpoly models, only relying on the model's own smoothing. IMO, baking texture sheets for each model…
^ I really hate to say this but i am in the boat of very low memory and i have to separate a LOT of tools and export them all one at a time is horrendous. Seems your under-powered laptop suffers a bit from the same? Would go the route of exporting and working on each item separately in it's own .ztl file before exporting,…
Giving this a quick look! About the knee. The Left foot doesnt feel planted/weighted. So the Knee feels very floaty because its not being properly driven by the foot it should be driven by. Keeping it extended, and only hovering slightly off the ground might help out with that. Secondly, the Right Knee is worried way too…
@PixelMasher Thanks for the advice. I definitely need to ratchet up the networking aspect. I have reached out to a few senior animators on twitter and had a few actually review my reel and give me feedback. One from Ubisoft Reflections and one from Ninja Theory were kind enough to look at my stuff. But I need to do more,…
@Artbyv This is the tutorial Im following ATM, and still the same results. I feel it has to do with averaging my cage, in the video he does not average his cage he only pulls the normals out. If I just pull the normals out and leave the normals of my cage hard I get the typical seams along the edges. If I soften the…
Things went a bit quiet after submitting our courier, so decided to take a bit of break - until recently getting some feedback that asked for some changes The problem is, we keep running into a recurring issue with the blade rotation. No matter what we do, we always end up with a slight but noticeable jitter/stutter when…
I've played Dota2 for over 1000 hours and I still suck at last hitting. Yes the concept of last hitting is simple, but being good at it is different. There are additional layers to being a good farmer. Controlling your lane, so you're on high ground or close to your tower. A lot of farming heroes have very low base damage,…