And that didn't work either. Despite everything I've tried (baking triangulated, baking quadrangular, using blockers, checking on and off random settings in Xnormal) I keep getting the exact same results with these projection errors on the inner sides of the archway.
well, ref, or . . . inspiration. Most of us (of course not me though) run dry sometimes, and can't get started on something. Usually a quick glance through 3-10 gigs of inspirational art is enough to kickstart people's creativity (or kleptomania)
It's a research project, MS do all kinds of crazy shit that never gets released. Last year they showed off gesture recognition based on the Doppler effect and a different method that used electromagnetic noise from appliances and power lines.
Hey, Wienermug! Mesh groups are treated as individual objects in the Suite. This means that each group gets its own material with its own set of textures, so you'll want to fill the 0-1 UV space for each mesh group to avoid wasting pixels. :smile: If you only need one set of textures, only use one mesh group.
Thanks again @carvuliero I've ended up to put this command also into userSetup.mel (\My Documents\maya\2022\scripts) to get it by default at Maya startup.
Im currently working with programmers at college for work on my final project game and i know they they did get normal maps and all that shizz working but as im not a programmer i cant really help :/ . But anyways perhaps you could send these guys an email? http://liquidrockgames.blogspot.com/ They are working on a game…