Guys all your advice is invaluable and I'm so grateful for all the feedback, My work rated has tripled after reading through this thread and taking the advice given. Things I have changed: 1) I started timing myself when I work. It sounds silly but I probably wasted a good 2/3 hours just browsing Polcount/ Forums / social…
As a Christian and science geek, I tend to hear from both sides of the evolution issue quite a lot, so here are my thoughts: In my opinion, there is overwhelming evidence that evolution occurs. There is fossil evidence of intermediate forms between dinosaurs and birds, small rodent-like animals that clearly display…
^ So I should say everything is fine and move along, that's it? Not ask for improvement in a certain area or be ticked off about it? Are there other things they could fix? Yes, but isn't everything important to someone, so why should one thing be worth less then the other? Looking back, I don't see where I implied the UDK…
Off the top of my head, there are a few ways you can go. Option 1) Ignore them You could just ignore the twists and not skin too them. Option 2) Create a new rig Screwing with the hierarchy will come with a lot of problems, whoever put twists in the main hierarchy is a dumbass, it wouldn't surprise me if CAT does that, I…
yea, the LOD issue would be easily fixable if most of the large/medium forms were done with geo with custom edge normals, and then things small/micro details like screws are done with the decals . on almost all the models above, the decals could be dropped on an LOD more than a meter or 2 from the player, those grenades…
Fewer meshes means fewer draw calls so as a general rule of thumb it's a good idea to combine as much as you can, unless you have a fairly compelling reason to do otherwise. One reason might be... That you want to pack a lot of detail into the eyes, both the textures and the material (reflection and refraction) but you're…
Update time! Here's the final concept sculpt from ZBrush. I don't plan to stick to these shapes perfectly, but at least now I have most of the spacial questions answered so I can jump into the more deliberate modeling in Max. I'm really happy with how much easier the block-in process was in ZBrush rather than in Max.…
I'm going to get all sweary, don't take it personally, I don't have time to clean it up and think of proper verbiage, plus it's how polycount used to be. My personal usage history: I've used Max more than any other program, but that means I'm more intimately acquainted with it's warts =P I currently use Maya for animation…
Hello, I've done a few WIP threads here over the years. But I'll introduce myself again here. I'm Rob, 34, based in the UK. I've been doing 3d art as a hobby for over twenty years - I started at the age of 12 or so making weapons for Quake, then levels for Half LIfe... I experimented over the years with doing film-oriented…
Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking a 3D Animator to join our Toronto Studio. Main Tasks and Responsibilities Responsible for 3D animations on a project for mobile platforms while pushing and maintaining high quality standards; Report to the Lead…