when i switched to a (autodesk certified) workstation config for working freelance, the difference to the earlier homebuilt PC's was quite noticeable - not so much in terms of raw performance, but the thing just plain worked. that teached me that half the problems i had previously encountered in my 3d app (3ds max) on…
Hi, @MilleniaGlad to hear you love the tool :) I've tested it in Max 2020.2 it works on my side. Your issue sounds like the utility window is trying to spawn off screen, it can happen if you have recently changed your monitors placement or resolution. Try this: Close Max, open the file Custom_Normals_Tool_Settings.ini…
Man ... that's like, even worse than the stolen car comparaison. 3DSmax is NOT marketed to the single, starving artist. It is marketed to CG studios, and movie and advertising companies. Such entities have zero interest in pirating the software, since if they do they can get in real trouble (not to mention the lack of…
The whole teams makes games. Especially as big as No Mans Sky. Epic is a game studio, so it's not a problem for them to make game. I haven't seen Autodesk making any game to prove that Maya is so good at game making. Beside this, you are not making game in Maya, you use Maya to help make game. And Houdini gives you all of…
Well not really, or maybe I just don't know of any video tutorial for Graphite specific (probably you can check the How-To videos from Autodesk website, I haven't check all of 'em)..but if you use the Polyboost toolset before, I guess you should be familiar with 80% of Graphite tools. And you can always hover the mouse…
EDIT: ah yeah, the toggle works, except i can't stand it. Switching between 2 groups of keyboard shortcuts gives me headaches. don't change the macro through the customize UI as i told before go to C: \Program Files\Autodesk\3ds Max 2012\UI\MacroScripts\Macro_SubObjectLevels.mcr and there On Execute do ( If SubObjectLevel…
There are a couple things you can try. I assume that you are using 3ds Max. -Turbosmooth Pro plugin by Marius Silaghi, has a Linear UVs switch but also has a better smoothing algorithm (I think) = http://www.mariussilaghi.com/products/turbosmooth-pro -Select all edges of UV & split them in Unwrap Modifier = This will…
At all your 90° angles you shouldhave either a hard edge and UV seam or just a chamfer, if this is already true and you are still getting those results you can try to run the 'getnormalsfromface' script with all the large faces selected which will push all the smoothing errors to adjacent polygons. Here is the maxscript…
Well, there's another way to fix it. A lot of Maya's internal commands and menu's are in there as .mel files- for that marking menu specifically it's in C:\Program Files\Autodesk\Maya\Scripts\other if you're on osx, you need to ctrl-click the application and choose 'show package contents' to get to the goods. So what…
haha what the...? first that autodesk rumor, and now this? I can so see how this really makes you hate Ubi: "To go from my desk to the bathroom and back, I had to go through four security doors, using my keycard to unlock each." - john "diarrhea" smith (*) great journalism - "we went to a 'say crap about a company site'…