Day 72 Lots of various projectiles improvements. Master projectile blueprint got new cluster charge properties. Now by changing initial properties you can spawn and control child projectiles. You can use two targeting modes: selected actor or random enemy in search radius. You can spawn specific projectile or random…
Hello friends, A lot happened since my last update on this forums. Now i came with a new exciting project. I'm the artist in Vaccine War, an independent videogame developed by Games For Tutti studio located in Valencia (Spain) and we would like to show you our game Vaccine War. This game combines action, adventure,…
Thanks poopipe For some reason I don't like screen displays. Feel somewhat odd and awkward. You still fill lack of natural touch/ material feeling and get sort of arm fatigue accompanied by a neck/spine pain after long hours. So I am looking for just a replacement to my wacom small , maybe just a tad bit bigger and having…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
I enjoy MP more than MW2: MP, except the spawning system. Never once in the previous CoD's did I ever spawn under a cobra/hind/cobra 15 times in a row, with out any ability to get cover, in the middle of a street directly into its firing line. Thats retarded. Same game, also spawned me in direct line of napalm bombing run…
Morning! Trying to sync mapmaking in Blender with Unreal. What a pain. I did try UE5 modeling tools and did not feel like it was a go yet for full mapmaking Got some art on the way to do so. Here's a first capture. If anyone's got advice for large scale project sync between the two I'd like that a lot! I've made some setup…
iansmithartist and Rorouni Strife: Thanks! I'm glad you guys are getting something useful out of this, I was hoping that this would be useful for other people! iansmithartist, that brown piece is indeed a drain, I included a non obscured image for ya. roosterMAP: Thank you. I am actually enjoying putting all the pieces…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…
Hey guys, I'm trying to make a blueprint in Unreal Engine for asset presentation. Idea in general is to make circular array of assets that will rotate to take place before the camera when player press key/mouse click. I've started with simple script for spawning static meshes around circle with even distance between each.…