PNG Photo Pack: Rocks Cliffs Download on Artstation Description The PNG Cutout Photo pack Rocks Cliffs contains cutout images with transparent background of big rocks, cliffs and rocky mountains. This pack was shot in China and South-Korea, the cliffs and the big rocks from the shore area are located in Donghae, Sokcho and…
Hey, Im looking for someone who is capable of doing organic forms such as rock sculptures with detail (like face etc). I can pay 80$ for that, so if you re interested shoot me an PM and samples of your work. Im not a student myself so if you want to make some pocket money on the side, feel free to contact me. You will be…
Back in 2019, I made this Rock Golem made with #ZBrush render with #Keyshot. I recently #3dprint it and painted it, which was fun. You can get the file at Gumroad https://lnkd.in/ez9CTFZM
Hi everyone, first time posting here. I'm working on a stylized Japanese bamboo forest in UE5, inspired by traditional Japanese art (ukiyo-e and Japanese painting). I'm going for a soft, painterly look with a lot of atmospheric haze — distant elements fading into the mist. 24-hour lighting (GIF): one Blueprint slider takes…
What was your reference? I think it's looks OK, though a bit mushy/blurry in places. What's the texture resolution? UV layout? Topology? It also seems to be the same basic pattern all over the whole rock, which doesn't happen much in real life. Lichens tend to congregate in certain areas, dirt in others. A rock in…
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information: · Style: stylized, isometric,…
Figured I'd pull a few folks I talked to recent in here. @gnoop Since you mentioned tiling textures, what you think of this tiling texture mode? bit simpler than setting it up in ZBrush? @fallenskyzero this will work on Linux out of the box :) @Neox I've got proper 3D camera here, undos on mesh + gizmo edits + masking…
Hey everyone... I just finished some props and wanted to share them with you. I tried to do some 3d concept art this time and then do final in-game models for all three. So basically I sketch some rough concepts in PS then do some modeling in max, not caring about good topology of anything in those lines, just to get some…
So I was playing Def Jam: Fight for New York and I thought that it would be cool to do a simple Unity3D game that cloned Def Jam but with rock legends instead of the artists in the original game. Myself and others have put together a list of characters to use in the game but we need people to model, texture, rig and…
Modeling: -rocks far too lowpoly and too straight -actually, everything is too straight & clean right now. Move some verts around, make stuff crooked. -optimize bolts drastically. Either lose them or make them simple cones (no truncation) -optimize lock -metal bars are too thin and incorrectly placed -spikes too thick and…