only starting to show...? ;) at least a max rewrite was rumoured several times throughout the last decade. after ballsing up the development of their 'next-gen' compositor toxik (now named composite and bundled with max and maya?) one would think that a rewrite of such complex applications is no easy deal for them. it…
We don't need to close this thread or delete your account. If you no longer wish to post here that is entirely up to you. All we need to do is start respecting each other and everything will be fine. Pior made some very good points. The essential topic and much of the discussion in this thread has been positive, but it's…
well, ok... but i'm thinking that people don't respect and appreciate so much the kind of effort going in developing a game, and some of those people might even end up in a game company as manager, producer,etc. Just the other day i was talking with the HR lady and she said:"I don't understand why you are so stressed…
yeah man, I fucking hate our industry. A lot of our leaders (none at the companies I've worked for) are completely out of touch, and - through action or inaction, demonstrate they are unwilling or incapable of learning from their mistakes. Meanwhile highly cherished IP and entire companies are being strip mined and sold…
Subdivision sketch: it's all the same. This is a slightly less serious continuation of the previous posts about subdivision modeling and attaching shapes to curves. Only with more pictures and less text. The same basic approach can be used to connect different shapes to curves:-Keep things relatively simple and solve major…
Hi everyone, I’m Paruto (also go by Paopao), a microbiology student from Thailand with a deep passion for storytelling through animation. I’m fairly new to filmmaking, but I’m serious about narrative and emotional depth — and I’m hoping to find someone who shares that passion. About Me: During my recent term break, I…
I recently applied for a job position at a studio that will remain nameless for now. I created a design and the 'director' he liked my design and told me to create it in 3D. I did that and after a while I was told to create designs based on descriptions for the other variation of ships. He took up my time and repeatedly…
You have my respect sir. I will pay double attention on the next assets to be sure about true references. I noticed those polymer parts' weakness and tried to emphasize them with surface bumps especially on stock. But as I learned some components tended to worn too much like barrel, feed cover, forearm etc. were changed…
Yeah, I am turned off by companies that ghost applicants. I don't care if recruiter is busy. I am busy too. Everybody is fucking busy. It takes a lot of time to fill out applications, not to mention the time you spend researching and finding companies to apply to in the first place. If company doesn't make the effort to be…
An image of the model itself would also be helpful. :smile: However, I can see some of the issue already. It looks like you used a workflow preset in dDo for another engine. The Unreal 4 specs (RMA-packed and standard) don't export specular maps by default, and roughness maps are inverted compared to what you've got as…